Tag Archive: PlanetShift


Random post…

Well I decided to post a new blog post.
Not much has really happened for PlanetShift except some new ideas being thrown about right now, something I’d love to explore is the possibility of having the game in third-person rather than the common first-person but I feel this might be distracting in some ways (which I will hopefully talk about in the next PlanetShift news post on moddb) however I’m still considering it. The style for the game I was thinking if it was third-person would be similar to Anachronox (which I have been playing a lot lately) however fighting sequences would just blend in with everything else rather than being something seperate like in Anachronox (and no mouse pointer to interact with things). I’ll probably prototype this once I’m done setting everything up for the basic singleplayer gameplay (currently I’m busy sorting through the mp and sp code). Also for now I’ve decided not to use the md4 model format due to some problems with the tools which I shall have a look into once I have time (or can be bothered). Oh! And there seem to be some problems when rendering some models and as I don’t have much knowlege about modeling I can only really guess what’s happening but until I know for sure I’ll keep it to myself. When the md4 model loads however it’s certainly satisfying…
Half-Life 2 (beta/alpha/pre-alpha) turret

The biggest advancement with PlanetShift is probably it’s design document which I recently added a cover for…
Revision 3 design document
The image is a little outdated as the “THE” has been removed from the cover as it was rather pointless but thats actually all that’s changed (date changes automatically so that doesn’t count). The new story for PlanetShift is far more detailed than it was before and I’m writing nearly the entire history of ExoCorp from 1927 to 2105. I’d love to show an extract but that would spoil it a little… however I can show some bits from the multiplayer section of the design document but I’d like to let you know that I haven’t touched any of this for a long LONG time as multiplayer really isn’t going to be a focus.

4. MULTIPLAYER
4.1 Gamemodes

The multiplayer modes are quite simple in PlanetShift, you have basic deathmatch, team deathmatch and possibly capture the flag. In deathmatch the person with the most kills within a certain amount of time will win and team deathmatch is similar only the team that has the most kills within a certain time limit will win.
In capture the flag players work in teams to try and capture a flag, unlike normal capture the flag there is only one flag which will be in a difficult to reach point in the map. Whoever has this flag at the end will win.
4.2 Weapons and items
In multiplayer most of the weapons will be ones from the singleplayer mode (only more balanced). As for items there will be powerups, health packs and most of the standard multiplayer items.

Anyway wow I wrote more than I thought I would. That’s it for now, thanks for reading ^_^

Battle song idea…

This is just an experimental song I decided to make to try and come up with a style for the battles in PlanetShift. This took me and… I dunno 20 minutes to make so it’s really rough but I want to know what you all think and what you think might be better.


Battle song idea… audio – PlanetShift Mod for Half-Life – Mod DB

Why wasn’t this done already!?

Something that always bothered me in Quake 3 was the fact that you could crouch in spectator mode. I found this really bothersome so I went ahead and decided to fix it myself… which was actually much easier than I thought it would be. Here’s a little tutorial.

First off find bg_pmove.c and go to:

static void PM_CheckDuck (void)

Now after trace_t trace; add

if(pm->ps->pm_type == PM_SPECTATOR)
{
pm->ps->pm_flags &= ~PMF_INVULEXPAND;
pm->mins[0] = -15;
pm->mins[1] = -15;
pm->maxs[0] = 15;
pm->maxs[1] = 15;
pm->mins[2] = MINS_Z;
pm->maxs[2] = 15;
return;
}

And you’re done!

Powered by WordPress | Theme: Motion by 85ideas.