So Top Down Project (not the final name obviously) has been in development for quite some time now and we’ve been thinking a lot on how we’ll be doing the hud. I’d personally say we’ve spent a bit too much time thinking about it and I’ve literally ended up implementing two separate styles into the mod. Anyway our mapper recently left us (well no… I guess I kinda kicked him off the team) and I’ve decided to scrap the “glow” idea that he had as it really just seems too bizarre, although it’s quite a unique idea I guess. Anyway I wanted to show some old stuff off and what will probably end up being our final design.
Here are the “glow” concepts (The one in the bottom left corner represents the players health):


And here’s what we’ll probably be doing:

We also talked about having an experience system in the mod so that players could level up and gain new items over time, I’ve finished implementing the base for this but still not sure on whether it will be such an easy job and if it’s really worth the trouble. I’ve recently thought about just letting players get points while playing on a server and spend those points on new weapons when they get to the next level. Anyway early days I guess.
Now that our mapper has left I’m pretty much doing all the mapping myself again (and I suck at it) so things are going to be very slow…
EDIT!
Found another old concept which I actually have to say I really like the look of.



