There are quite a few unlisted changes such as a launcher which Eukos created and some other content changes. Sadly for most of this month I have been unable to work on the engine due to some problems with my computer (which as of the 26th as you can see were pretty much resolved) and then after that we had some problems with the svn… 
Development screenshots can be found here!
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30/11/2011 hogsy
- Made several improvements to particles
+ Performance fixes!
+ Fixed a crash which occured after
current weapon is switched
- Made many changes to the menu
+ Menu will no longer cause a crash if
left open
+ Added in some experimental stuff and
some stability tests (missing texture
in the main menu and scaling texture
during gameplay)
29/11/2011 Eukos
- Added deco_vase, which is seen on a screenshot and
also mentioned in the pre-alpha. Strange thing is
that the ent doesn't appear in any version of e2m3
from the development hardrive.
26/11/2011 hogsy
- Ah it's gewd to be back! Moved QC code into
its own seperate folder so that it doesn't
get mixed up with the new game dll code
22/11/2011 Eukos
- Added powerups into the game (uses placeholder sounds)
- Added axe.md2 and implemented it
- Added vital.md2
21/11/2011 Eukos
- Added acroboost.md2, power.md2, speed.md2 and attack.md2
- Updated crossbow.md2
- Updated shotcycler.md2
20/11/2011 hogsy
- Fixed the attack sound for monster_skeleton
- monster_skeleton will now inflict damage
when attacking
19/11/2011 hogsy
- Did some more work on monster_skeleton
+ Added in missing attack frames
17/11/2011 hogsy
- Did some more work on monster_skeleton
+ Fixed the animations
+ Will now die correctly
16/11/2011 Eukos
- Changed alot stuff in the metamaser code
- Fixed the discus of daedalus
- Began working on the sidewinder
11/11/2011 hogsy
- Added r_nocull which disables model culling
- Models now support transparent textures
- Did some work on directional lighting for
models
11/11/2011 Eukos
- Added glock.md2, it's glock.mdl but with
draw and reload animations (alpha)
10/11/2011 hogsy
- Made some changes to how particles are
handled
+ Any particles that do not have a texure
assigned will automatically be given
a missing texture instead (rather than
using the last texture)
8/11/2011 Eukos
- Added the C4Viz viewmodel
6/11/2011 Eukos
- Added the daikatana (daikatana.qc)
- C4Viz now uses c4ammo.mdl for its bombs
6/11/2011 hogsy
- Fixed a bug with widescreen resolutions
(only for 1600 for now, let me know how
1400 etc fair)
5/11/2011 hogsy
- Added skeleton.qc
5/11/2011 Eukos
- Fixed the C4-Viz
- Began working on the metamaser
- Added one test decoration model to deco_e1
3/11/2011 hogsy
- Fixed skya skybox
2/11/2011 hogsy
- Did some more work on the menu
+ Textures can now be resized correctly
- Missing texture frames will no longer
cause the game to close
1/11/2011 Eukos
- Made some changes to the crossbow qc code
+ Added wet arrow impact sounds